Beak, Feather, & Bone

Date: Jul 24, 2026 1:30 pm
Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.
GM/Facilitator: Harry Lee
Category: RPG
Duration: 4 hours
Spaces: 4
Minimum Players: 1
System & Mechanics: Beak, Feather, & Bone
Content Warnings: fictional politics, (possible) violence
Safety Tools: X-card

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